I recently posted a damage conversion from UVG to Troika! Unfortunately, I screwed up. My players protested even before the play-test, I looked at it again, and I realized something fundamental. Specifically the damages rolled on an 1 are WAY too high. If you look at the existing weapon damages in Troika!, on a 1 you do 1-4 points of damage, with the sole exception of dragon fire (which is 6). If you look at my first attempt, you will note that for several weapons, damage on 1 are WAAY above this.
The value you get on a 1 is pretty important because it represents "grazing" damage and, because of armor, it comes up not that rarely (armor imposes a penalty on the 1d6 roll). It's also important as a determinant of the effectiveness of a weapon vs heavily armored foes. So I have to re-do this.
First, I'm tweaking my basic patterns:
|AVG 6 (base step is 2)||-1||2||3||4||5||6|
|FLAT (can opener, sword)||4||6||6||6||6||8|
|Average (spear based)||3||4||6||6||8||9|
|Wild (ax derived)||2||4||6||6||8||10|
You'll note that the roll on a 1 or less for the average damage is no longer 4, but 3.
The second thing is that the damage on a 1 must NOT change when the average damage is scaled up. So if I have an average damage of 7 (not 6) I would go +1 to everything *except* on a 1. The extra missing damage would go on the 6 instead. So an average spread, average damage 7 would look like:
3 5 7 7 9 11, instead of 4 5 7 7 9 10 (the old method)
On an average damage of 8, the extra goes on the 4, becoming
3 6 8 9 10 12 , instead of 5 6 8 8 10 11
This may have to be adjusted for individual damage patterns of course - for example on the "flat" pattern that extra is applied to the 6 twice.
Once we reach an average of 9, we create a new set of patterns. You'll note that the damage on 1 has gone up a wee little bit, but not much. This means that damage will go wilder as it goes up - a pattern that already happens in Troika!
|AVG 9 (base step is 3)||-1||2||3||4||5||6|
|FLAT (can opener, sword)||5||9||9||9||9||13|
|Average (spear based)||4||7||9||9||11||13|
|Wild (ax based )||2||6||9||9||12||16|
Again, if you need a higher damage you increase damage but *not* on the 1 d6 value. And when we reach average 12, a new set of patterns is needed. Note how the minimum damage has crept up, but again not too much.
|AVG 12 (base step is 4)||-1||2||3||4||5||6|
|FLAT (can opener, sword)||6||12||12||12||12||18|
|Average (spear derived)||5||10||12||12||15||18|
|Wild (ax derived)||3||8||12||12||16||21|
So let's apply this to UVG guns...
|Inquisitor squirt gun||2||2||3||4||5||8||10|
|Porcelain Prince Pistol||3||6||8||9||10||12||14|
|Blue God Blaster||5||12||14||15||17||21||25|
|Redland District SMG||2||4||7||10||11||14||17|
|Violent Cat Riffle||4||9||10||10||12||15||20|
|black city matter disruptor||2||7||10||10||13||18||22|
|Voice of Death||3||6||9||13||17||30||35|
This isn't perfect, but it should be a lot better. There are probably slight tweaks here and there that would make that much smoother, but it's a solid step forward. It feels more in line with existing Troika! weapons, although some of them hit *very* hard indeed. I admit that I may have pushed the damage too high - playtest will reveal this. But now that I have my patterns down, adjusting them should be fairly easy from now on.
Lastly, the important question. In Troika, you have skills tied with specific weapons - spear, hammer, knife.... but when it comes to ranged weapon, there are only 4 - bow, crossbow, pistolet, fusil. So I assumed that if you had pistolet, you were proficient in all pistols, and fusil in all rifles... but now I am not so sure. With that interpretation, it will push people towards pistols and rifles.
Another thing I was thinking about is the importance of melee combat in Troika! Whenever someone attacks another, there are no "misses" - either the defender gets hurts *or* the attacker get hurts (baring the occasional ties). This makes fights go quickly, it's a very cool aspect of the system! But in a ranged battle, especially if everyone has cover... fights can go long because there is a lot of of missing going on. I wonder if this needs a fix or not...
"this post is an independent production by me and is not affiliated with the Melsonian Arts Council"