So as I mentioned a while ago, I'm running a UVG game with the Troika ruleset.
I'm not going to do play session reports, but here is what has happened over the last oh, 6 sessions or so: So far they've gone to the Last Serai, managed to make a killing on vodka, and are regrouping at the violet city for a new voyage. They have befriended a porcelain prince, the chicken warrior has accidentally joined a revolutionary group AND another porcelain prince is after his body, the inquisitor has a low-grade vome infection and they now have 2 motorcycles. The group is very keen on finding a Behemoth pearl for Cubina - for some reason they really latched on this side quest hard. Maybe because they all tried to save the were-pug and failed badly on their rolls? But I already have plans for this quest now. I didn't know where campaign was going to go, and it may still veer off in different directions, but well the players have a goal and that's great.
Play-testing is very important, and I thought I should report on my rules finding.
First, my conversion table is... a bit harsh. It works OK with luck checks but not so much with skill checks, so I've tweaked it:
|LUCK BASED||SKILL BASED|
|Critical Success||Critical Success||Critical Success||Critical Success|
It's not perfect, but it's better.
Second, the gun damages is *wild* in Troika! and I have a few thoughts about that.
A: armor is *essential* - even a little bit will greatly enhance player survival. It can also enhance the survival of villains (but don't give every mook armor).
B: A better "fix" would be to revise damage... but that's a lot of work, and I'm going to wait for that, because it would mean looking at *all* the Troika! weapon damage.
C: I will allow players to spend 500 XP to gain 1d3 stamina UP to a maximum of 24. After that, it's 1000 XP.
Third, a new weapon - the humble revolver:
|1-||2||3||4||5||6||7+||# shots||Weights||range||base cost|
Lastly I will note that I am collaborating with David Schirduan (ie Technical Grimoire), we are exchanging notes on play tests etc, and he will be publishing a new version of his conversion guide - as he is infinitely better at layout than I am, that should be a far better documents than my rambling blog :P . We aren't aiming on having identical rules, but I'm confident that our mutual work will make each version better - peer review isn't just for science.. Also, Coins and Scroll is forging ahead full metal on UVG, so read his blog!