Friday, June 19, 2020

Troika UVG! Further conversion notes


So as I mentioned a while ago, I'm running a UVG game with the Troika ruleset.

I'm not going to do play session reports, but here is what has happened over the last oh, 6 sessions or so:   So far they've gone to the Last Serai, managed to make a killing on vodka, and are regrouping at the violet city for a new voyage.  They have befriended a porcelain prince, the chicken warrior has accidentally joined a revolutionary group AND another porcelain prince is after his body, the inquisitor has a low-grade vome infection and they now have 2 motorcycles.  The group is very keen on finding a Behemoth pearl for Cubina - for some reason they really latched on this side quest hard.  Maybe because they all tried to save the were-pug and failed badly on their rolls?  But I already have plans for this quest now.  I didn't know where campaign was going to go, and it may still veer off in different directions, but well the players have a goal and that's great.

Play-testing is very important, and I thought I should report on my rules finding.

First, my conversion table is... a bit harsh.  It works OK with luck checks but not so much with skill checks, so I've tweaked it:


2d6 1d20
2d6 1d20
Fumble Fumble
Fumble Fumble
-6 1
-6 1
-5 2-3
-5 2
-4 4
-4 3-4
-3 5
-3 5-6
-2 6
-2 7-8
-1 7-8
-1 9-10
0 9
0 11-12
1 10-11
1 13-14
2 12
2 15-16
3 13
3 17-18
4 14
4 19
5 15-16
5 20
6 17-18
6 21+
7 19

8 20

9 21+

Critical Success Critical Success
Critical Success Critical Success

It's not perfect, but it's better.

Second, the gun damages is *wild* in Troika! and I have a few thoughts about that.

A: armor is *essential* - even a little bit will greatly enhance player survival.  It can also enhance the survival of villains (but don't give every mook armor).

B:  A better "fix" would be to revise damage... but that's a lot of work, and I'm going to wait for that, because it would mean looking at *all* the Troika! weapon damage.

C:  I will allow players to spend 500 XP to gain 1d3 stamina UP to a maximum of 24.  After that, it's 1000 XP.

Third, a new weapon - the humble revolver:

1- 2 3 4 5 6 7+
# shots Weights range base cost
Revolver 2 2 3 4 7 9 13
6 1/3 stone near 75

Lastly I will note that I am collaborating with David Schirduan (ie Technical Grimoire), we are exchanging notes on play tests etc, and he will be publishing a new version of his conversion guide - as he is infinitely better at layout than I am, that should be a far better documents than my rambling blog :P .  We aren't aiming on having identical rules, but I'm confident that our mutual work will make each version better - peer review isn't just for science..   Also, Coins and Scroll is forging ahead full metal on UVG, so read his blog!

No comments:

Post a Comment