There are things in D&D that are … mistakes. Like studded leather, it didn't exist (it's miss-interpreted brigandine). But it stuck around. And there are probably many others like this.
So it's nice, once in a while, to look at things. People think that adventurers fight. But the thing they do most is *travel*. And traveling can be hard. You can die of exposure. So how did they do it back in the day?
Well... I don't know either. But I found this on the web, and it's *very* inspiring:
I know my posting a link is not high quality content, but this quarantine has been hard.
Some things I note of import:
Food carried was light and dehydrated (oats) and carb rich. A bit of salt was also carried - both flavoring but also to restore salt loss via sweating (if you "run out of salt" you will feel a lot of fatigue). The goal here was not to have you full day's worth of calories, rather to have a bit of food to keep you going. This would not have been sustainable over longer distances, but made a lot of sense.
Tools are more important than weapons - especially tools to repair your gear, make a camp and make fire. Tool that can act as weapon are probably great. The same goes for armor. Lightweight stuff that is multi functional is best - like a leather/sheepskin vest.
Making camp takes time! Picking a good spot is important. And a good spot for shelter may not be a good spot for defence. Having a watch to keep the fire going when cold is probably as important as keeping watch for enemies.
edit: Thank you Anne for the suggestion re imbedding :)
edit 2: Spells like mending and prestidigitation would be *super useful* for adventuring.
edit 3: Found this a few months later - wasn't sure it was worth a post of its own, so here it is:
I found the notion that tends were made of *leather* to be interesting.
Edit: a great post on rations: https://madqueenscourt.blogspot.com/2020/10/glogtober-6th-mountaineering-rations-of.html