So as I mentioned a while ago, I'm running a UVG game with the Troika ruleset.
I'm not going to do play session reports, but here is what has happened over the last oh, 6 sessions or so: So far they've gone to the Last Serai, managed to make a killing on vodka, and are regrouping at the violet city for a new voyage. They have befriended a porcelain prince, the chicken warrior has accidentally joined a revolutionary group AND another porcelain prince is after his body, the inquisitor has a low-grade vome infection and they now have 2 motorcycles. The group is very keen on finding a Behemoth pearl for Cubina - for some reason they really latched on this side quest hard. Maybe because they all tried to save the were-pug and failed badly on their rolls? But I already have plans for this quest now. I didn't know where campaign was going to go, and it may still veer off in different directions, but well the players have a goal and that's great.
Play-testing is very important, and I thought I should report on my rules finding.
First, my conversion table is... a bit harsh. It works OK with luck checks but not so much with skill checks, so I've tweaked it:
LUCK BASED | SKILL BASED | |||
2d6 | 1d20 | 2d6 | 1d20 | |
Fumble | Fumble | Fumble | Fumble | |
-6 | 1 | -6 | 1 | |
-5 | 2-3 | -5 | 2 | |
-4 | 4 | -4 | 3-4 | |
-3 | 5 | -3 | 5-6 | |
-2 | 6 | -2 | 7-8 | |
-1 | 7-8 | -1 | 9-10 | |
0 | 9 | 0 | 11-12 | |
1 | 10-11 | 1 | 13-14 | |
2 | 12 | 2 | 15-16 | |
3 | 13 | 3 | 17-18 | |
4 | 14 | 4 | 19 | |
5 | 15-16 | 5 | 20 | |
6 | 17-18 | 6 | 21+ | |
7 | 19 | |||
8 | 20 | |||
9 | 21+ | |||
Critical Success | Critical Success | Critical Success | Critical Success |
It's not perfect, but it's better.
Second, the gun damages is *wild* in Troika! and I have a few thoughts about that.
A: armor is *essential* - even a little bit will greatly enhance player survival. It can also enhance the survival of villains (but don't give every mook armor).
B: A better "fix" would be to revise damage... but that's a lot of work, and I'm going to wait for that, because it would mean looking at *all* the Troika! weapon damage.
C: I will allow players to spend 500 XP to gain 1d3 stamina UP to a maximum of 24. After that, it's 1000 XP.
Third, a new weapon - the humble revolver:
1- | 2 | 3 | 4 | 5 | 6 | 7+ | # shots | Weights | range | base cost | ||
Revolver | 2 | 2 | 3 | 4 | 7 | 9 | 13 | 6 | 1/3 stone | near | 75 |
Lastly I will note that I am collaborating with David Schirduan (ie Technical Grimoire), we are exchanging notes on play tests etc, and he will be publishing a new version of his conversion guide - as he is infinitely better at layout than I am, that should be a far better documents than my rambling blog :P . We aren't aiming on having identical rules, but I'm confident that our mutual work will make each version better - peer review isn't just for science.. Also, Coins and Scroll is forging ahead full metal on UVG, so read his blog!