tag:blogger.com,1999:blog-7584465046053664401.post2253767109955686616..comments2024-03-24T09:52:01.274-07:00Comments on Of Slugs and Silver : What the player wants vs what the character wantsAncalagon_TBhttp://www.blogger.com/profile/13602961033235852856noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7584465046053664401.post-38523504949244603962023-03-03T04:37:18.732-08:002023-03-03T04:37:18.732-08:00I rarely find this to be a problem. Players, in m...I rarely find this to be a problem. Players, in my experience, want to WIN. They don't really care about how they achieve it. <br /><br />Now there are players who care more about thespianism and really bringing their character to life, but generally, players pursue the most expedient route. Yami Bakurahttps://www.blogger.com/profile/17266174008401745128noreply@blogger.comtag:blogger.com,1999:blog-7584465046053664401.post-53570098698047785672023-02-23T14:22:54.025-08:002023-02-23T14:22:54.025-08:00This is a problem with railroad campaign structure...This is a problem with railroad campaign structures. The character wants to solve problems, the player wants to solve problems without "derailing" the campaign. If middle earth was set up as anything but a strict story sequence there would be no conflict between those goals. There's still adventures to do outside the ring, like dealing with Saruman, that could easily fill the game but only if the GM is flexible like you said. The other thing is missions have to be challenging or theyre boring, and that issue goes past campaign structures.EBhttps://www.blogger.com/profile/02681438224665467492noreply@blogger.com